One Shot The Lot

Created by Machismo

Squall

For every spell cast in the air,gain 6% spell damage, up to a max of 5 stacks. After touching the ground, all stacks are lost.

Armor Piercing

20% of damage ignores targets armor

High velocity

Increases projectile speed by 15/30/45%

Steady aim

After not moving for 1 second, increases your spell damage by 4% every second. Stacks up to 5 times.

Slipstream

Gain 10/20/30 mana and max mana every second while in the air. 3 seconds after touching the ground, max mana resets to normal.

Sudden gust

After being in the air for 1 second, sorceries cooldown 100/150/200% faster while in the air.

belt
Behemoth

Behemoth Increase max armor by 50, max HP by 25, and max rune charges by 1

belt
Behemoth

Behemoth Increase cast speed by 25% and damage by 10%, but reduce mana by 15%

belt
Of the cat

Of the cat Increase jump velocity by 35%

rune
Wolf's Blood

Wolf's Blood Enemies are highlighted on your screen for 40 seconds.

Cooldown : 30sec.

gauntlet1
Flame

Flame

gauntlet2
Ice

Ice

Crackshot

Crackshot

Empower

Empower

Deal 30% more spell damage with a single spell. After casting, it takes 10 seconds to become Empowered again.

Armor Piercing

Armor Piercing 20% of damage ignores targets armor

High velocity

High velocity

Increases projectile speed by 15/30/45%

Steady aim

Steady aim After not moving for 1 second, increases your spell damage by 4% every second. Stacks up to 5 times.

Tempest

Tempest

Updraft

Updraft Become immune to all tornadoes and launch skyward when entering them

Slipstream

Slipstream

Gain 10/20/30 mana and max mana every second while in the air. 3 seconds after touching the ground, max mana resets to normal.

Squall

Squall

For every spell cast in the air,gain 6% spell damage, up to a max of 5 stacks. After touching the ground, all stacks are lost.

Sudden gust

Sudden gust

After being in the air for 1 second, sorceries cooldown 100/150/200% faster while in the air.

This build is designed for picking your fights, getting the initiative and doing so much damage on your first frost shot they are a free target as their only choice is to flee.


Wolf rune can be changed to teleport if you are having trouble finding a good initiation and need to jump out to restart a fight. Teleport is also great for getting to places people won't expect a shot to come from so the element of surprise is easier to obtain.


Frost is essential however you can switch out fire to lightening but they are situational.


If you take frost lightening and teleport the best engage is the frost shot then teleport next to them an frost nova. Cast the lightening on the frozen target as you leap out spamming lightening at the statue. They will come out of being frozen into a lightening stun and be very much ready to run for it. FINISH HIM!






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