After being in the air for 1 second, sorceries cooldown 100/150/200% faster while in the air.
For every spell cast in the air,gain 6% spell damage, up to a max of 5 stacks. After touching the ground, all stacks are lost.
Gain 10/20/30 mana and max mana every second while in the air. 3 seconds after touching the ground, max mana resets to normal.
After using a rune, decreases you and your nearby teammates rune cooldown by 30% for 5 seconds (targets have 15 second cooldown)
Runic fluency
Increase max rune charge by 2 and decrease rune cooldown by 20%
Quickening
Decrease sorcery cooldowns by 35%
FeatherFall
Launch into the air and slowly come back down.
Cooldown : 12sec.
Stone
Wind
Updated translation
Decrease rune cooldown by 20%
Careful Study Targets you hit are outlined for 5 seconds
Intense learning Instantly refill a rune charge upon taking 40 total damage
Runic Inspiration
After using a rune, decreases you and your nearby teammates rune cooldown by 30% for 5 seconds (targets have 15 second cooldown)
Updraft Become immune to all tornadoes and launch skyward when entering them
Slipstream
Gain 10/20/30 mana and max mana every second while in the air. 3 seconds after touching the ground, max mana resets to normal.
Squall
For every spell cast in the air,gain 6% spell damage, up to a max of 5 stacks. After touching the ground, all stacks are lost.
Sudden gust
After being in the air for 1 second, sorceries cooldown 100/150/200% faster while in the air.
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