Glass cannon realer

Created by realer

Squall

For every spell cast in the air,gain 6% spell damage, up to a max of 5 stacks. After touching the ground, all stacks are lost.

Armor Piercing

20% of damage ignores targets armor

High velocity

Increases projectile speed by 15/30/45%

Steady aim

After not moving for 1 second, increases your spell damage by 4% every second. Stacks up to 5 times.

Slipstream

Gain 10/20/30 mana and max mana every second while in the air. 3 seconds after touching the ground, max mana resets to normal.

Sudden gust

After being in the air for 1 second, sorceries cooldown 100/150/200% faster while in the air.

belt
Runic fluency

Runic fluency Increase max rune charge by 2 and decrease rune cooldown by 20%

belt
Behemoth

Behemoth Increase cast speed by 25% and damage by 10%, but reduce mana by 15%

belt
Of the mouse

Of the mouse

After crouching for 1 second, become invisible. Breaks if you attack, take damage, or stop crouching.


rune
Flight

Flight Fly up and propel yourself toward the direction of your mouse.

Cooldown : 45sec.

gauntlet1
Ice

Ice

gauntlet2
Wind

Wind

Crackshot

Crackshot

Empower

Empower

Deal 30% more spell damage with a single spell. After casting, it takes 10 seconds to become Empowered again.

Armor Piercing

Armor Piercing 20% of damage ignores targets armor

High velocity

High velocity

Increases projectile speed by 15/30/45%

Steady aim

Steady aim After not moving for 1 second, increases your spell damage by 4% every second. Stacks up to 5 times.

Tempest

Tempest

Updraft

Updraft Become immune to all tornadoes and launch skyward when entering them

Slipstream

Slipstream

Gain 10/20/30 mana and max mana every second while in the air. 3 seconds after touching the ground, max mana resets to normal.

Squall

Squall

For every spell cast in the air,gain 6% spell damage, up to a max of 5 stacks. After touching the ground, all stacks are lost.

Sudden gust

Sudden gust

After being in the air for 1 second, sorceries cooldown 100/150/200% faster while in the air.

Crackshot tempest/Glass cannon guide by realer The Glass cannon build is where you go for damage amp and snipe people using the ice gauntlet for a lot of damage this guide will show you the best ways I found out how to play the builds In general the build will need a lot of awareness,game sense and aim . Awareness of the area you are in as well as your crackshot empower time and squall stacks and your standstill Best builds 1. amulets (Behemoth , Dex ( this is good for when you need to spam wind , Vandal ( this is better than students if you have 2 points in armor pen and 1 point on both of your damage mods ), Students (Don't underestimate that 5% damage mods are nice to have because they stack very well) Belts(Runic fluency( for the flight charges this will give you 15 whole seconds of flight and very nice engage and disengage ),Behemoth(Gives you 1 extra charge as well as some armor and hp to make you less glass cannon and will allow you to take risky fights with the extra charge as well as extra hp and armor ) Armored (gives you a nice amount of armor when you can't find the other too this is nice to make you a cannon and not a glass one ) Shoes(boots of the mouse( gives you perma invis for 1 crouch very nice to confuse people chasing you down also if you combo this with slaking and go under a something that you can't standup and start healing you will be fully invis and healing so you can reset fast and get your hp where you need it that most also helps proc standstill ),behemoth( stops getting stunned mid air ),Sprinters(this is nice for the movement speed but not the best by any means for this build )

Runes( fIight(gives you standstill keeps your squall up and gives you distance)Tp(This gives you standstill and a nice run away and engage ) Shadow Step( gives you a bit of a leap as well as invis so you could charge up your standstill also your shot while invis but this isn't the best option and it is epic so stick with the other two mentioned )

scrolls are Crackshot everything > anything that isn't squall on tempest

but if you have a point in standstill take a point in squall and if you have a point on each one and you have to pick always pick standstill it is easier to use for the most part compared to squall

If you have more questions or just want me to review your gameplay dm Text Text#7100 discord

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